![]() "This is not like a project where someone said, 'Oh, let's do a VR version.' The purpose of Valkyrie was always VR." "We were built from the ground up for VR," says lead game designer Andrew Willans. These are the same adrenaline spikes that keep me coming back to the best FPS games - but none of those were made with sense-enveloping headsets in mind. ![]() And when I'm obliterated by a hail of enemy fire after being caught out of position, all I want to do is immediately spawn back in and exact my revenge. I'm keeping a watchful eye on the scoreboard, hoping to see my name at the top of the team. When I blast out of my carrier's Battlestar Galactica-style launch tubes, I stick with my teammates to up my chances for survival in this harsh PvP arena. Before each match, I'm customizing my ship loadouts to match my aggressive, all-or-nothing FPS habits.
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